Hot Wheels Cars

An unopened original Hot Wheels car from 1968

I hereby surmise that 1959 was the perfect year in which to be born. In addition to missing out on Vietnam, being too young, and having the computer age and the internet appearing at the right time for me to gain good employment in the fascinating fields, I was also very fortunate to have been eight years old when Hot Wheels were introduced. And an eight-year-old kid is the perfect demographic for Hot Wheels cars.

Kids have always loved miniatures. Our great-grandparents played with miniature horses and the like. When automobiles appeared, toymakers quickly followed suit with smaller versions for the kids.

By the 1960’s, Matchbox was the undisputed king of little cars. They had pushed past competitors like Corgi, Cigarbox (a little obvious there, brand name developers), and Tootsietoy to be the major supplier of toy autos to eager kids.

That all changed in 1968.

Mattel developed a new concept in small cars. Their prototype had an axle that was a flexible wire anchored towards its middle, allowing it to flex up and down, much like a real car’s suspension. Additionally, the wheels were very low-friction. That’s because Mattel used a special plastic called Delrin as a bushing between the axle and wheel. The wheels had a small ridge that was the actual point of contact on the track, reducing friction even further. The cars could travel a scale speed of 200 MPH.

Redline Hot Wheels cars

And the cars didn’t just sit on the shelf, either. No, they were designed to run on flexible orange tracks with highly banked curves that could make figure eights. The cars could be propelled with a device called a Rod Runner (pictured) or a Supercharger.

Are you beginning to appreciate the brilliant marketing accomplishment that was Hot Wheels cars? This is stuff that every prepubescent boy in America immediately began relentlessly hammering on their parents to buy them. It was a new concept in miniature cars. Don’t just admire them, race them!

The original models released in 1968, according to Wikipedia, were Beatnik Bandit, Custom Barracuda, Custom Camaro, Custom Corvette, Custom Cougar, Custom Eldorado, Custom Firebird, Custom Fleetside, Custom Mustang, Custom T-Bird, Custom Volkswagen, Deora, Ford J-Car, Hot Heap, Python, and Silhouette. I had several of those. The Hot Heap looked like a dune buggy. The Fleetside was a pickup. The stockier models (e.g. Hot Heap and the Volkswagen) were dogs on the race track. The fastest were the lower, sleeker models like the Barracuda.

Each car came with a little metal clamp-on badge, too, making Hot Wheels even more irresistible.

The original cars cost around a dollar, as I recall. Surprisingly, that is still what they cost, although their quality is not what it once was.

The Rod Runner

They were covered with Spectraflame paint, a clear paint that shined like a new penny when applied to polished metal.

A kid would soon accumulate quite a few of these beauties, and that necessitated a carrying case. Mattel was more than happy to sell you one. They made a wheel-shaped model where your cars sat in a circle around the center in individual compartments. I had a rectangular case filled with long slots. You placed dividers in them to create individual compartments.

The cars were brilliant, but not perfect. For one, it was possible to bend those axles by over zealously pushing down on the top of the car. One you did that, it was over. I was never able to restore splayed axles.

That paint was easily chipped, too. A car went from gorgeous to ugly with a single noticeable chip. I even stripped all the paint off of some badly damaged ones, hoping they would look good with just the shiny metal. Alas, it quickly tarnished. You could also spray paint the cars, but the spray paint was even softer than the original Spectraflame.

Hot Wheels nearly put Matchbox out of business. They quickly realized that they needed to shift from making staid miniatures to outrageously tricked out hot rods. They survived, but were later absorbed by Mattel in 1996.

The brilliance of the concept can be seen by the fact that Hot Wheels continue to be a hot seller nearly forty years later.

And that creates another strange concept. If my grandfather was to buy me toys he played with as a kid, they would have been cast iron wheeled horses. But when my grandkids arrive, I’ll be able to buy them Hot Wheels cars (at the same price my parents paid!) very similar to the ones I had when I was eight years old.

Green Army Men

Our parents loved it when we asked for inexpensive toys. I guess that’s because we so seldom did so. While TV commercials hawked expensive games and toys, the subject of today’s piece was, and continues to be, a huge seller with no advertising whatsoever.

Plastic green army men were in residence by the dozens in practically every toybox in America in the 1960’s. After all, they were available at the dime store, individually for a nickel, or in a bag of 50 or so for 99 cents. And while it took some serious cajoling to get mom to spring for a toy like the James Bond attache case, she could sometimes be convinced to throw a bag of army men into the basket, or at the very least allow me a dime to get a couple more of the guys shooting the rifle while laying prone on the ground (I loved those!).

What would happen next would generally involve going to a friend’s house, or having one come over to yours. Both parties would have their own armies. There was no need to mark which ones belonged to each opposing sides, because hand-to-hand fighting generally didn’t take place.

The battle would begin with strategic planning. The battleground, generally an area of the home team’s bedroom, would be scanned out by both generals. Then, the platoons would be emplaced so as to inflict the most damage on the enemy. After the soldiers were in position, the battle would begin.

The first shot would be fired. This, in my case, would consist of one of my prone riflemen opening fire on an opposing infantryman. The reports of his machine gun fire would be provided courtesy of my sound effects, perfected by many hours of watching Rat Patrol and learning to imitate their jeep-mounted 50 cal. The hapless first victim would be proclaimed to be dispatched by me, as I turned him over on his back to symbolize his departure. I might throw in an “aaargh!” for further effect.

Then, it was the rival general’s turn. One of my own would bite the dust.

We liked close battles, so even if one of us had a smaller army, the odds were evened by allowing things like bombers to take out several of the enemy at once. Of course, the bomber would immediately be shot down afterwards. After all, this battle belonged to the army men, not technology.

The skirmish would continue until it was down to two individuals. They would then blow each other away. In play, as in real life, war has no winners, only losers.

The army men were frozen in different battlefield poses, including the bazooka guy on one knee, the hand grenade thrower at full backswing, the guy talking on the radio, and several soldiers caught in the act of shooting rifles.

Like real soldiers, we generals considered the inexpensive army men to be expendable. I can remember blowing them up with firecrackers, launching them into space tied to a three bottle rockets at once, and melting them with a magnifying glass. The local ants preferred that I target the army men, as well.

I also remember turning them into paratroopers by tying a handkerchief to them with sewing thread, carefully rolling it into a parachute, then tossing it as high into the sky as I could. The chute usually opened, although it was still fun when it didn’t, as I could accompany the unfortunate jumper with a death scream all the way to the ground.

Marx began manufacturing green army men in the early 50’s. While the Vietnam War was going on as we played in the 60’s, we never imitated its battles. World War II was fun. It was over. We won. But mention of the Vietnam War incited images of wailing neighborhood parents having been informed of the death of their son.

That wasn’t fun at all.

GI Joe, GI Joe, Fighting Man from Head to Toe

1964 GI Joe set

As I’ve mentioned frequently, my father was tight with a buck. I found that irritating, until I grew up and realized the value of doing so for myself. Heck, the man was a financial genius.

However, as a child, it meant that I had to do without many of the toys my friends enjoyed. It wasn’t that I was deprived in any manner, it was just that while many of my friends had brand-spanking new Tonkas, I had mostly hand-me-downs.

But thanks to a fortuitous bout of the mumps, and my dad in an unusually generous mood, I was able to procure the FIRST GI Joe in my neighborhood, way back in 1965!

GI Joe was a memory shared by nearly every Boomer born from about 1955 on. Released by Hasbro at a fortuitous time for war toys, before Vietnam had become an ugly word, it was an instant huge hit.

You could pick your choice of service for your GI Joe to serve in. Depicted is a sailor (with that cool hat ready to doff), but my choice was an army soldier. As I mentioned before, I was sick with the mumps and miserable. Dad said “can I get you anything to make you feel better?” Willing to take a chance, and having seen the commercial with its unforgettable jingle about a hundred times, I rolled the dice and said (a little extra pathetic added for good measure) “C . . . c . . . could I get a GI Joe?”

To my utter astonishment and delight, he said “Sure!” Before i went to bed that night, I had in my possession the first GI Joe in my Miami, Oklahoma neighborhood. He truly was, as the ad stated, a foot tall. He also had that macho scar on his face. And he came with a few accessories, as I recall. But the best part was the extras you could get, if you could cajole your parents into spending the bucks.

The incredible GI Joe space capsule of 1966

GI Joe was a hypnotically irresistible toy for boys. Sure, he was technically a doll, but even though girls liked to poke fun at us Joe fanatics, we all knew in our hearts that he was no doll, he was an ACTION FIGURE! No wimp like Ken, this guy could kick butt.

Unfortunately, many Joes ended up missing limbs due to the extreme adventures they were put through by their youthful owners. I remember the sad day mine lost his leg. He had been in my possession for four years of nonstop play with nary a battle scar picked up when I took him up on the roof of a building on the SW Missouri farm we lived on in 1969. He was being pursued by the enemy, and his only recourse was to dive into the stock tank below. Sadly, he hit the edge of the steel tank, and his right leg was severed at the knee.

I was sad, but Hot Wheels cars had caught my attention by then anyway. I don’t recall what ever happened to my amputee GI Joe.

As Vietnam got more and more unpopular, GI Joe turned into a non-military Adventure Team guy. I was long past my obsession by then.

But I have lots of fond memories of building Lincoln Log forts, digging foxholes and excavating shelters in the back yard, and trading accessories with friends during the 1960’s.

Speaking of accessories, look for a future piece on those. There were enough to rate their own mention.

Check out Island of Lost Toys for lots more old toys.

Cootie

A cootie, according to the Random House Unabridged Dictionary, is defined as a louse, especially one affecting humans, as the body louse or head louse. So if you were a soldier in either world war, cooties were extremely undesirable.

However, if you were a kid born after the conclusion of the second conflict, the term had a much more pleasant definition. It referred to a game involving big plastic bugs and lucky rolls of the dice.

Cootie originated with Herb Schaper, a letter carrier for the U.S. Post Office. He envisioned a game that would be fun, educational, and profitable.

He carved the first COOTIE out of wood in 1948. In the first years, Schaper built, by hand, 40,000 wooden COOTIE games. Within three years, more than 1,200,000 were produced with the aid of machinery.

By the time I came along, the parts were made of plastic. I never had a Cootie game myself, but I had friends who did. When I would visit their homes, it was a blast playing with the bugs. Sometimes we would play the game, which required rolling a one to get started. Other times we would just build the critters and play with them.

Of course, like any game involving small plastic parts, legs, antennae, and other appendages would soon disappear down heating ducts, under furniture, and sometimes in the digestive systems of puppies. So the games would often only allow competition with less than the intended four players.

Schaper’s company remained independent until 1987, when it was acquired by Milton Bradley. They continue to crank out the game, creating memories for a new generation, and stirring them in the minds of the parents and grandparents who recall how much fun it was to create big bugs with fortunate rolls of the dice.

Board Games

1963 vintage Clue

True, we Boomer kids did spend most of our lives outdoors. However, there were many sweet rainy afternoons when we passed the time by playing board games inside.

Of course, every Boomer household had Monopoly. But many other familiar board games could be found on the shelves in our bedrooms.

One game that sadly was NOT in my own bedroom was Mouse Trap. Introduced in 1963 by Ideal Toys, I remember drooling over the TV commercials that showed the bizarre mechanism that you would build which would then be powered by a steel ball, enabling you to capture an opponent’s mouse.

I never got the game, despite much begging on my part. Oh well, it’s good to have some tantalizing things just out of reach. It prepares you to face real life.

The game of Clue was introduced way back in 1948. The exercise in deductive reasoning taught many of us how to examine evidence and reach accurate conclusions. It also introduced us to such familiar characters as Professor Plum, Colonel Mustard, and Miss Scarlet.

Many a game of Clue was played during the 60’s. Its simple elegance provided untold hours of entertainment. In this way, it contrasted greatly from the mechanized Mouse Trap. But each game had its own charms.

In 1965, Marx released a game called Green Ghost. The game was depicted on TV as being brightly lit up in the dark, but kids were disappointed to find that that was not the case. It was ultraviolet lighting that gave the ghost its bright green glow, sadly unavailable for most of us in the 60’s.

But the game was a lot of fun anyway, even if played in broad daylight. The object was to make your way around the board while obtaining keys to the various vaults, containing creepy items. If you were lucky, you obtained the elusive green ghost himself (named, as any Green Ghost aficionado knows, Kelly).

Lastly, I recall one of my favorite board games for a rainy afternoon: The game of Life. I was surprised to learn that this venerable game goes all the way back to 1860! That was the year Milton Bradley introduced us to a pastime that simulated life itself. The game received a rework a hundred years later, to the familiar look I remember so well. In the game of Life, you could experience marriage, college, a career, kids, and retirement at Millionaire Acres if you were lucky.

As we grew up, those wonderful board games may have gotten stored in the upper shelves of closets and went forgotten. But not always. My grandmother and I enjoyed Scrabble in the early 70’s. Nowadays, my wife and myself play at least a game a week, and we’re pretty stinkin’ good! We average a seven-letter word apiece per game, and have combined to make as many as four in a single match!

So if it’s a rainy afternoon,why not shut the idiot box off and get an old board game out? Enjoy the same simple pleasure that you remember as a child. It’s guilt-free!

Betsy Wetsy

Betsy Wetsy

Television of the 50’s tried to shield us from many ugly facts. For example, the very idea that married couples would sleep in the same bed! The horror! And we never, ever saw the Beave or Wally heading for the can.

But thanks to a man named Abraham Katz, the female members of the Boomer generation were a bit more informed. The reason was that way back in 1934, he released to the world the Betsy-Wetsy doll.

Betsy-Wetsy, named after Mr. Katz’s daughter, would take water into her mouth from the included baby bottle. And physics being what it is, as well as biology, the water would eventually be expelled from the southern end of said doll.

Thus were our female brethren more educated about the facts of life than we males who watched hour after hour of 50’s era sitcoms which carefully hid the fact that people have to occasionally relieve themselves.

Betsy-Wetsy was available in a number of sizes, depending on how much our parents and grandparents wanted to spend. But they all had in common the need to drink and urinate. And thus, they effectively taught our feminine members that if you’re gonna have kids, there’s work involved.

Betsy-Wetsy was also one of the first dolls that was made available as a doll of color, aka black. Here’s a raised Guinness to that!

And Betsy-Wetsy introduced another feature that would later be ubiquitous: eyes that shut when she was laid down.

None of these features were patented, either. A prior company sued Ideal because they had produced a doll that did the same thing. The judge ruled that drinking and urinating weren’t concepts that could be patented. May I add “duh!”

Ideal isn’t around any more, and neither is the original Betsy-Wetsy. But how many of you female Boomers have fond memories of “raising” a baby that required real hands-on action? Enquiring minds want to know!

Aurora Monster Models

Today’s memory will be viewed through my eyes as an observer, not a participant. I don’t recall ever making an Aurora monster model, but I played in the bedrooms of many of my friends that had shelves with the likes of Frankenstein, the Wolfman, Dracula, and the Creature from the Black Lagoon staring menacingly at us while we played with our Tonkas, green army men, or whatever else was on hand.

These things were creepy looking indeed. The plastic was molded into detail that revealed every fang, bloody gash, or severed limb.

Of course, you needed plenty of red Testor’s enamel to provide the bloody highlights necessary to make your monster seem real.

The monsters stood about a foot tall. They were modeled after classical movie meanies like Boris Karloff’s Frankenstein’s Monster, Bela Lugosi’s Dracula, Lon Chaney Jr’s Wolfman, and Lon Chaney Sr.’s Phantom of the Opera.

These flicks were responsible for nightmares our parents might have had long before we were born, in their original theatrical releases. But in the late 1950’s, TV stations started airing them in late night horrorfests held on Friday and Saturday nights. When I was a teenager in the 70’s, a TV station in Ft. Smith, Arkansas showed Boo! Theater on Saturday nights, replaying the classics (and some Ed Wood offerings that weren’t so classic).

Blood-red Testor’s paint

You don’t see them so much any more, but late night horror flicks were a steady source of revenue for TV stations when we were kids.

Collect the whole set!

Anyhow, all those old monster movies created a tremendous interest in the monsters themselves among that solid gold demographic of Baby Boomer kids whose parents happened to be able to spare a few bucks here and there for the indulgence of their offspring. And the Aurora Model Company took notice.

They began marketing the garish models in the early 60’s, and kids started grabbing them up.  Soon, bloody monsters were festooning bedrooms all over the US. And kids were painstakingly snapping the various parts loose from the plastic spines which were part of the molding process, carefully painting the pieces with tiny brushes and extremely redolent enamel, and then assembling them with model glue, ten times as smelly as the paint.

Aurora lasted through most of the economically turbulent 70’s, but finally went belly-up in 1978. During the 70’s, they introduced glow-in-the-dark monsters, which gave them a temporary rise in sales. Alas, it wasn’t enough to survive the Recession.

There are a whole bunch of sites out there dedicated to memories of Aurora monster models. Try searching for “aurora models” on Google.

Bubbles, Bubbles Everywhere

We Baby Boomer kids were fascinated with bubbles. I don’t know, maybe all kids share that love, but I personally have lots of fond memories of childhood that involve bubbles of all sorts.

For instance, take Mr. Bubble. In the 60’s, no bath was complete without a heaping mass of white bubbles caused by a capful of Mr. Bubble tossed into the running water. What made it so essential to bath time? That endless string of commercials, that’s what!

There’s probably not a single American kid from the 60’s that didn’t grow a Mr. Bubble beard.

Another bubble phenomenon we all loved was buying a bottle of bubbles for a nickel. It was a little container containing a plastic hoogis that had rings on each end, designed to be dipped into the soapy stuff and either (a) waved through the air, making a string of little bubbles, or (b) slowly blown into by a child with just the right amount of exhaled air, thereby creating a massive vesicle (sorry, but hey, there just aren’t many good synonyms for bubble!) of eight or more inches in diameter.

You could also pour the soap solution into a pan and place a massive plastic ring about a foot wide into it and make some truly gargantuan orbs of next-to-nothingness (I came up with that one myself). The manufacturer of the aforementioned giant bubble maker (Wham-O, I believe) also had another big ring with dozens of smaller holes, so you could create a miniature blizzard of smaller sized bubbles.

The bubble pipe was a prime example of a really cool looking product that was disappointing in actual performance. A perfectly designed bubble pipe would have sent a flurry of globelets (I’m seriously starting to run out of synonyms here) skyward with a healthy blast of breath. Instead, it simply produced a flaccid froth, which dripped down the edges of the triune plastic bowls and unceremoniously hit the ground.

Boomers who purchased Pontiac Fieros in the 80’s experienced a similar letdown.

Then, there was Super Elastic Bubble Plastic. Just try getting THIS product approved for sale to kids today. It consisted of a tube full of polyvinyl acetate dissolved in acetone, with plastic fortifiers added. The acetone evaporated upon bubble inflation leaving behind a solid plastic film. You rolled up a small circle of said concoction, then inserted a straw and slowly blew into it. All was well, as long as you were in a well-ventilated are, and you did a Bill Clinton. But if you DID mess up and inhale, you got yourself a lungful of fumes that weren’t good for you.

However, the semi-rigid bubbles would last, and last.

Then, there was Bubble-Up pop. “A kiss of lemon, a kiss of lime.” The now-obscure soft drink was immortalized in Merle Haggard’s hit Rainbow Stew. “We’ll all be drinkin’ that free Bubble-Up, and eatin’ that rainbow stew!” Introduced in 1919, it was still around and distributed by Coca-Cola when we were kids. Then Sprite came along, and Bubble-Up slipped into obscurity, although someone out there is still making it.

Nowadays, I prefer my bubbles in a bedtime bourbon and Coke. But we kids of the 60’s sure had a lot of fun with them back in our day.

Digging in the Dirt

If it was a warm, sunny day, a 60’s kid would be expunged from the house by a mother who was tired of her child watching television. After all, she grew up without TV, and knew the value of playing in the great outdoors. She knew, way before it became fashionable, that kids needed to get away from the one-eyed monster. Had the personal computer invaded the home space back then, she likewise would have shooed me away from the keyboard and out into the yard to plant some indelible memories of playing in the dirt.

We had a big old tree in the front yard. I believe it was an elm. It must have been of the slippery variety, since Dutch Elm Disease would have wiped it out long ago had it been of the American species. A 1995 trip to Miami revealed the warm news that the old tree was still alive, albeit MUCH bigger than it used to be.

The tree’s roots were exposed on the surface. That was a critical part of the equation for perfect dirt play. That allowed the digging of tunnels under the topmost radicels. it also allowed roads and bridges to be constructed on the larger, flatter-on-top versions.

Miami, Oklahoma had some natural prairie within its city limits. That meant that over the course of thousands of years, buffalo and other large plain-dwelling herbivores had managed to keep tree growth at bay by constant grazing. As each winter would cause grass to die back, the decaying vegetative matter would add to the ever-deepening soil. The end result for me, circa 1967, was that I had some seriously great rock-free dirt in which to dig in my front yard.

I took advantage of my rich windfall by spending untold hours on my knees, patches applied to my jeans where I had worn holes, creating massive construction projects.

Dad was way too busy making a living to mess with something as trivial as keeping the lawn perfectly landscaped. That meant that the ever-shady area under the tree was largely free of grass growth, another element in the perfect dirt-digging location.

So a typical summer morning would ensue with me digging my Tonkas, Tootsietoys, green army men, and possibly G.I. Joe out of my toybox and heading out to the jobsite. That’s assuming that I had put them up from the previous session, a more likely scenario is that they had been left out there from yesterday.

With that, it was time to get to work. The bulldozer, road grader, and dumptruck were employed to make the most essential components, the roads. Their activity was accompanied by engine noises, shouted directions, and other sound effects provided by yours truly.

Once the roads were in place, then the jeeps, pickups, and perhaps even the semis could begin motoring their way around. The Tootsietoys were too small, but a kid’s short attention span might well be redirected to creating smaller pathways that would traverse root systems and such, perfectly sized for the little vehicles.

Keep in mind that there were no Hot Wheels in this picture, they had not yet been released to the ravenous Boomer youth.

By now, I had probably been joined by other neighborhood friends. Together, we accomplished some amazing engineering feats.

If the dirt had just enough moisture in it, it was possible to build huge tunnels, large enough to put Tonka vehicles into. Generally, we kids, who were heavily into shows like Rat Patrol and Garrison’s Guerrillas, would immediately assign a military use to the structure.

Of course, you know what that meant. The green army men would surreptitiously attack despite G.I Joe’s valiant efforts to keep them at bay, causing catastrophic cave-ins.

But it was okay. Digging for survivors was fun, too.

Despite the fact that I have a couple of massive sweetgum trees with lots of exposed roots in the front yard where my kids grew up, they never got into the dirt-digging thing like their old man did. I think the reason was that their grandparents provided them with enough toys and such that didn’t lend themselves to dirtwork that they never got hooked.

Too bad for me. I would have been more than happy to lend a hand constructing tunnels.

Vanished Toy Companies

We Boomers grew up with the greatest toys ever made. Indeed, the 1950’s-1970’s has been hailed as the Golden Age of toy manufacturing by more than one authority. And those toys were brought to us by a number of manufacturers who, sadly, have disappeared from sight.

I’ve already written about Kenner. Today, we cover three more beloved toy makers who have regrettably slipped below the waves of history and live on only in the memory banks of Boomer children.

The first is Marx. “By Marx!” used to sign off all of their commercials, eagerly absorbed by many a 1960’s-era kid on a Saturday morning, the prime time for TV to show such ads in order to reach their maximum demographic. This Big Rail Work Train ad is one I remember well. It seemed that Marx’s specialty was BIG toys. That meant that it would take a special occasion to talk mom and dad into springing for one.

Marx was founded in 1919 in New York City by Louis Marx and his brother David. The brothers looked for innovative toy designs produced by others, bought the rights, and improved upon them. The strategy worked well. By 1922, both had become millionaires. Their business actually thrived during the Depression, and by 1955 Time magazine had declared Louis Marx the Toy King.

In 1972, the now 76-year-old Marx sold the company to Quaker Oats. In 1975, they in turn sold it to Dunbee-Combex-Marx, a British company. In 1978, that company went under, and so did the Marx name.

The Ideal Novelty and Toy Company was founded in New York in 1907 by Morris and Rose Michtom after they had hit it big creating the Teddy bear in 1903. The Teddy bear, of course, was invented to cash in on an incident in which Teddy Roosevelt refused to kill a bear which had been captured for that purpose.

In 1934, Ideal introduced Betsy Wetsy. Other triumphant Ideal toys included Battling Tops, Captain Action, Gaylord the Walking Bassett Hound, Ker-Plunk, the Magic Eight-Ball, Mouse Trap, Tip-It, and their final smash hit: Rubik’s Cube.

In 1982, with Rubik’s Cube riding high, Ideal sold out to the CBS Toy Company, which almost immediately itself disappeared. Thus was the inglorious end of the producer of some treasured Boomer toys. Many of its familiar creations continue to live on, though, particularly the one that started it all, the Teddy bear.

That brings us to our third vanished toy company: Remco.

Remco was a relative latecomer in the Boomer toy manufacturing biz. They showed up sometime in the 40’s.

Among Remco’s contributions to our childhood memories were the official Beatles, Batman, Munsters, Lost in Space, and Monkees toys we played with. Remco managed to sew up the toy rights to these very lucrative franchises.

They also produced the famous Lyndon Johnson and Barry Goldwater play figures of 1964. What, you don’t remember them? That’s okay, neither does anyone else. 😉

Another obscure Remco toy that must have been absolutely amazing to see was their 1959 Movieland Drive-In Theater. According to Wikipedia,

(It) consisted of cars, a drive in board with car spaces, a place to list “Featured Movies” along with blue and white double-bill cards that slid into the marquee; the “movie” was a film strip that projected by a battery operated light bulb onto a 4″ x 6″ screen that attached to the drive in. Titles included Have Gun Will Travel, Mighty Mouse, (and) Farmer Al Falfa.

Can you imagine a 1959 kid setting up that puppy in his/her darkened bedroom? Wow!

Remco was acquired in 1974 by Azrak-Hamway International, Inc. The name held on until the apparent final product was released, 1994’s Swat Kats action figures. Never heard of Swat Kats? Maybe your kids did, they were aimed at their generation.

1994 is the last mention I could find of AHI/Remco, so I assume their demise must have occurred about that time.

Thus are the fates of three toy giants that fed our relentless appetite for playthings in the 50’s through the 70’s. They should stand as a stern reminder to big companies everywhere that no matter how well things are going for you now, you are only time away from becoming the subject of a nostalgia blog’s remembrance of something that disappeared when you weren’t looking.